BETBY has launched a significant update to its esports portfolio, adding new outright and player prop markets.
With these new features, BETBY now offers three times more outright betting options than the market average, along with a unique range of player-specific bets, setting a new standard for engagement through esports content.
BETBY’s expanded outright offerings provide more diversity and depth within the industry. For instance, in Counter-Strike 2 (CS2), bettors can now access not only traditional markets like winners and most popular maps but also new options such as “Tournament Most Valuable Player” (MVP), “Magnum Sniper Rifle (AWP) Kill Comparisons,” and more. In Dota, unique markets like “Most Popular Hero (Picks + Bans)” and “Hero with Highest KDA (Kills/Deaths/Assists)” offer a more engaging, data-driven betting experience.
The second major enhancement is the expansion of the player prop portfolio, fully developed by BETBY’s team of experts. Players can now place bets on personal performances across tournaments of all levels — S, A, B, and C — for key esports disciplines, not just large-scale global events.
These additions further strengthen BETBY’s esports portfolio, continuing a series of important updates that highlight the company’s commitment to innovation and its goal of delivering engaging content for its partners and end-users.
Kirill Nekrasov, head of BETBY Games, commented: “We decided to accelerate the launch of new outrights and player prop markets for esports because we see a gap in the industry. We wanted to develop our own solutions and noticed that even though providers offer classic pre-tournament outrights, none of them provide continuously updated outrights when the events are in progress.
“Regarding player props, it’s relatively new content as part of our esports feed. If we talk about traditional sports, like soccer or basketball, it’s the standard for the industry. But I foresee that when it comes to esports it will as well be an absolute must-have in the future, with the performance and statistics of teams and players now becoming more widely available. Despite the fact that player props are not a new thing in the esports industry, these markets are offered only throughout top-tier tournaments and only for a limited number of teams. What we did was push this feature not only for top tournaments but also B-Tier and C-Tier tournaments, whilst at the same time broadening player props coverage to a wider teams coverage.”
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